PRE-ALPHA — EARLY DEVELOPMENT BUILD & KNOWN ISSUES

Monster Fantasy is still far from release. This is an early playtest of a work in progress and does not represent the final quality or experience.

  • Expect bugs, crashes, and performance fluctuations.
  • Combat, audio, and localization are still being improved.
  • Villager behavior, social interactions, world ecology, and new-player onboarding are incomplete.
  • The full release is currently targeted for 2027. Kickstarter options are still being explored; campaign details are not confirmed.

IMPORTANT: DELETE OLD SAVE FILES AFTER UPDATING

Anyone who played a previous build must delete their old save files after updating. Otherwise, the game may crash.

  1. 1. Press Win + R.
  2. 2. Enter the path below.
  3. 3. Open the Saved folder.
  4. 4. Delete the old save files.
%LOCALAPPDATA%\MF

Deleting the old save files removes your previous saved progress.

September 22 playtest update: delete your old save files again after updating if you want to continue playing.

BUILD UPDATE

The new build addresses issues with NPC interactions, gift-giving, and custom nicknames. Another update is scheduled for September 22, when the playtest officially begins.

KNOWN ISSUES

  • Multiplayer attack and potion issue: In multiplayer mode, there may occasionally be an issue where a character is unable to attack or use potions. If this happens, please try opening the inventory and switching weapons, which should resolve the issue.
  • Multiplayer map overlap: Maps may occasionally overlap when fast traveling / teleporting in multiplayer. Restarting the game will usually fix it.
  • Cheat function — incorrect NPC inventory display: Using the cheat function to adjust in-game time may cause NPC inventories to display incorrectly. For example, items already purchased may still appear in stock.
  • During interactions with NPCs or other camera transitions, the character’s hair or fur may occasionally display incorrectly.

Please approach this preview as a chance to help shape the game. We welcome honest impressions, criticism, and suggestions.

PRE-ALPHA · WORK IN PROGRESS

SECTION I

Preview Details

Hello everyone, and welcome to Monster Fantasy!

On behalf of the Jotoyo team, thank you for taking the time to play our latest build. We’re excited to share what we’ve been working on with you. Monster Fantasy is still in an early pre-alpha phase, and it means a lot to have you join us at this stage. We hope you enjoy exploring, trying out the different classes, and heading out on a hunt with friends.

We would also love to hear your honest impressions. Whether you share what you enjoyed or offer criticism and suggestions, your feedback is extremely helpful at this stage.

To help your playtest go more smoothly, please note the following:

  • The game starts with High graphics settings by default. If you experience low FPS or performance issues, lower the graphics quality in Settings.
  • Once you enter the village, press M on keyboard / View (⧉) on controller to open the current map, then switch to the World Map and select your destination. Click the Teleport Crystal to fast travel from the village to the wilderness, or from the wilderness back to the village.
  • Multiplayer known issue: In multiplayer mode, there may occasionally be an issue where a character is unable to attack or use potions. If this happens, please try opening the inventory and switching weapons, which should resolve the issue.
  • Villager behavior is still being refined, and villagers may occasionally become stuck. Guidance for the affinity system is also incomplete. Talking to villagers, completing their commissions, giving gifts, and trading with them all raise affinity and gradually unlock more content.
  • Weapon durability decreases with use. The condition appears as a prefix before the weapon name: Pristine > No condition prefix > Worn > Battle-Worn > Battered. Durability affects weapon stats. Repairs are not available in this playtest, so purchase or craft a replacement when a weapon wears down.
  • Some materials, including Linen, Hemp Rope, and Milk, cannot be crafted in this playtest and must be purchased from Aurelius.
  • Equipment crafting, cooking, and potion brewing are available from the Main Menu. You can craft in the village or while exploring.
  • This build includes a basic custom equipment crafting feature. You can add materials freely to create equipment with unique stats and appearances. The feature is not yet complete and may generate equipment with abnormal stats. The final version will make the relationships between materials and equipment clearer.
  • To Play with Friends, select Main Menu > Steward > Lobby > Host Game > Invite Friends.

Thank you again for your interest in Monster Fantasy. We hope you enjoy the playtest!

Content in This Playtest Build

This playtest includes the core hunting and life-skill systems, so you can experience the basic gameplay loop. More of the world is still in development and will be added in future updates.

Available Content

  • Multiplayer Hunts: Choose from four combat classes, challenge three regular bosses - Griffin, Squirrel-Bear, and Beetle Tortoise - plus the hidden boss Flame Griffin, and hunt together with friends.
  • Two complete areas - the village and Cloudstep Mountains - plus part of Searingwind Desert.
  • Gathering: Fish, mine, and log to collect materials.
  • Crafting: Forge equipment, cook dishes, and brew potions.
  • Villager Interactions: Talk and trade with NPCs, accept commissions, and raise affinity to unlock gift-giving and personal nicknames.

Highlights and Features

Equipment Design

  • Materials obtained from monsters can be used to craft equipment based on those monsters. The equipment can also be purchased directly. In addition to increasing your strength, each set preserves recognizable features of its monster and incorporates them into the design.
  • For example, the Squirrel-Bear belt includes a small Squirrel-Bear charm.
  • The Beetle Tortoise Sword & Shield produces a chainsaw effect when the weapon is drawn.
  • More equipment details are waiting to be discovered in the game.

Monster Skills

This build includes the Summon Fire Dragon skill. In the full release, the monster skill can be changed based on monsters you have captured.

Time and Weather Ecology

The in-game day-night cycle is synchronized with your device's local time. NPC routines also change with the time of day: they eat at mealtimes, sleep at night, and follow other daily behaviors. Some monsters appear only during certain hours.

Content Not Included in This Test and Planned for Future Updates

More content is steadily being developed and will arrive in future updates:

  • Monster Companions: Tame defeated monsters as companions, watch them grow and evolve from juveniles, and unlock mounted exploration and cooperative combat. Ride mighty beasts across mountains and rainforests, then face powerful foes together.
  • Freeform Home Building: Plan your village layout, construct homes, workshops, and other facilities, craft and place furniture and decorations, and build your ideal settlement piece by piece.
  • Dynamic World Ecology: As day turns to night and weather shifts between sun and rain, gathering nodes will change, along with monster habitats and behavior. Each expedition will offer a fresh experience.
  • Expanded Villager Systems: Recruit villagers once their affinity is high enough and form a hunting party with familiar companions. Villagers will also receive richer behaviors, daily schedules, and dialogue.
  • Full Main Story: The mystery of the amnesiac hero and the long-buried history of the Kingdom of Eldoras will unfold over future updates.